In Qualcomm's Editors' Day in 2010, Qualcomm is also showing its latest findings about technology Long Term Evolution (LTE), which has exceeded the speed of 3G technologies.
Findings are still a concept is demonstrated by climbing a high-speed car. LTE technology owned by Qualcomm, the picture presented by the television mounted on the car is still very clear and stable even though the car sped by pretty fast.
According to one of Qualcomm's employees, LTE is the latest findings will be released in early 2011. "This technology (LTE) immediately introduced to the world of the wireless industry in the near future," he said.
To avoid any leakage of these new findings prior to launch to the public, all participants Editors' Day is prohibited to take pictures of equipment used for the demo in the car.
Not only demos LTE, Qualcomm also showed new findings for augmented reality platforms. This technology is a combination of hardware and software that gave birth to a new experience in the world of wireless technology.
Demo is done by using smartphone HTC Desire. This is a tremendous technological leap because Qualcomm is able to present technology can be used with mobile augmented reality games that previously could only be done through a personal computer (PC) or notebook.
In the demo, cell phone HTC Desire is directed at a piece of paper illustrated. In addition to these paper dolls were a pair of toy company Mattel products that are within a small boxing ring. Although the HTC smartphone Desire directed only on paper image, which looks at the HTC screen is illustrated paper upon which there is a pair of Mattel dolls. Two dolls that Mattel could be moved, even used for games like boxing - who can beat his opponent, with features that exist on these smartphones.
Director of Business Development R & D Corporate Qualcomm Jay Wright acknowledged the growing popularity of the use of augmented reality in wireless technology. "At first the technology (augmented reality) is used for military purposes," said Jay Wright.
However, at this time augmented reality technology is used for instructional purposes, playing games, the interests of navigation, advertising and media, social networking purposes, as well as search-related visual information from the web.
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